P.S.: by the way, there's also a better version of the S*natch's patcher that you mentioned. ![]() des's patcher fixed the issue you mentioned and added a few other things (I later fixed the fonts used in the app) You may also change it to whatever your monitor supports. By default they're set to zero: this means that the module will autodetect your resolution and save it for later use. The installation is very simple: all you need to do is to put the files into the root directory of your Worms 2 installation. Here you can download the module: /ReSolution (you'll have to copy the URL to your address bar since it appears I can't post links here yet due to being a new member) It's not like the cavern water rise happens that often, anyway. There's additionally an option to disable this and return to 480, but since it messes up the whole game in case of a water rise, and given that GOG doesn't support online play, and also given that people already have enough screen resolution patches around, it's best to keep it enabled. Currently if you want to play online with someone, they also need to have the module, but you don't worry about the inconsistent screen height anymore. My module currently changes it to a consistent value of 856, just like the cavern's max resolution. This has a consequence: desynchronization in online. The hacks changed this inconsistently: so, at 1024x768 you had 768, at 1600x900 you had 900, etc. ![]() This makes it a problem that when the screen size becomes less than the current size, everything messes up on the screen. However, in Worms 2 the default max shrink value for that is 480 (hence the 640x480 default resolution) and not 768 like in later games. When the water rises in a cavern, it eats some of the camera's space, eventually shrinking the screen. All the resolution patches, including the one you posted, changed an extra value they shouldn't be changing.
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